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Well, it's not so much a model as the real thing; the surface is modeled on the fly. In principle it could be texture mapped, but there aren't good tools -- it would be laborious to assign every surface patch (~1/4 x number of pixels) a texture.
It would be nice to more simply color code by region. For example to highlight the feather bumps, eyes, etc.
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Reminds me of H R Giger.
Quite fascinating.
Beautiful model.
Thought about texturing it? or would that ruin the effect?
Laz
It would be nice to more simply color code by region. For example to highlight the feather bumps, eyes, etc.
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